#pragma bank 255

// Tileset: sprite_player_1_tileset

#include "gbs_types.h"

BANKREF(sprite_player_1_tileset)

const struct tileset_t sprite_player_1_tileset = {
    .n_tiles = 16,
    .tiles = {
        0xFC, 0xFC, 0x9A, 0xE6, 0x01, 0xFF, 0x09, 0xFF, 0x9D, 0xF7, 0x1F, 0xFB, 0x3E, 0xEA, 0x7F, 0xC9,
        0xFF, 0x81, 0x9E, 0xE2, 0xFC, 0xFC, 0x7A, 0xCE, 0x7E, 0xCA, 0xF2, 0xFE, 0xFC, 0x0C, 0xFE, 0xFE,
        0x0F, 0x0F, 0x13, 0x1E, 0x25, 0x3F, 0x26, 0x3D, 0x26, 0x3D, 0x27, 0x3F, 0x22, 0x3F, 0x42, 0x7F,
        0x83, 0xFF, 0x44, 0x7C, 0x38, 0x38, 0x01, 0x01, 0x02, 0x03, 0x03, 0x03, 0x01, 0x01, 0x03, 0x03,
        0xF0, 0xF0, 0xE8, 0xD8, 0xB4, 0x6C, 0x1C, 0xF4, 0x12, 0xFE, 0x12, 0xFE, 0x12, 0xFE, 0x12, 0xFE,
        0x3A, 0xFE, 0x3A, 0xFE, 0x6C, 0xFC, 0xE4, 0xBC, 0xA4, 0x7C, 0x18, 0xF8, 0xFC, 0xFC, 0xF8, 0xF8,
        0x0F, 0x0F, 0x13, 0x1F, 0x15, 0x1E, 0x28, 0x3F, 0x48, 0x7F, 0x48, 0x7F, 0x48, 0x7F, 0x38, 0x3F,
        0x18, 0x1F, 0x10, 0x1F, 0x60, 0x7F, 0x31, 0x3F, 0x3F, 0x3E, 0x1E, 0x1F, 0x37, 0x39, 0x1F, 0x1F,
        0xF0, 0xF0, 0xE8, 0x18, 0xB4, 0xCC, 0x84, 0xFC, 0xC2, 0xFE, 0xF2, 0x7E, 0xF2, 0x5E, 0xFA, 0x4E,
        0xFA, 0x1E, 0xFA, 0x3E, 0xEC, 0xFC, 0x7C, 0xA4, 0xBC, 0x64, 0x18, 0xF8, 0xFC, 0xFC, 0xF8, 0xF8,
        0x0F, 0x0F, 0x13, 0x1C, 0x11, 0x1F, 0x23, 0x3E, 0x47, 0x7C, 0x4F, 0x7A, 0x5F, 0x7A, 0x3F, 0x32,
        0x1F, 0x18, 0x1F, 0x1C, 0x17, 0x1F, 0x3C, 0x2B, 0x3B, 0x2C, 0x1E, 0x1F, 0x37, 0x39, 0x1F, 0x1F,
        0x00, 0x00, 0xFC, 0xFC, 0x9A, 0xE6, 0x01, 0xFF, 0x09, 0xFF, 0x9D, 0xF7, 0x1F, 0xFB, 0x3E, 0xEA,
        0x7F, 0xC9, 0xFF, 0x81, 0xFE, 0xF2, 0x7C, 0xCC, 0x78, 0xC8, 0x3C, 0xFC, 0xFE, 0xE2, 0xFE, 0xFE,
        0x00, 0x00, 0x0F, 0x0F, 0x13, 0x1E, 0x25, 0x3F, 0x26, 0x3D, 0x26, 0x3D, 0x27, 0x3F, 0x22, 0x3F,
        0x42, 0x7F, 0x83, 0xFF, 0x45, 0x7D, 0x3A, 0x3B, 0x06, 0x07, 0x0F, 0x0B, 0x0F, 0x08, 0x1F, 0x1F
    }
};
